The project follows a layered architecture with strict dependency direction: Infrastructure → Services → Game Logic. Infrastructure BootstrapInstaller — Zenject root composition, service registration ...
ScriptableObject 기반으로 여러 Unity Sprite를 하나의 texture atlas로 pack하고, runtime에서 이름으로 sprite를 가져오거나 UI Image처럼 표시할 수 있게 해주는 패키지입니다. Rebuild Atlas는 생성된 PNG를 Sprite ...
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In Unity, assets such as images, sounds, and prefabs are often set in the Inspector in advance. For example, you might set an image in an Image component to display it, or set an audio clip in an ...
Abstract: Game engine is the core of game development. Unity3D is a game engine that supports the development on multiple platforms including web, mobiles, etc. The main technology characters of ...